Cult of Taal-zuz
You lead a death cult devoted to Taal-zuz. Increase your cult's Infernal Power enough to perform the ritual of summoning!
Click arrow buttons to select blueprints for each turn. Then press a Main Action button to end the turn.
Tip: Your first few turns should focus on food. Cultivate 1 land each turn, and then farm with everyone else.
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I intended to have hover tooltips for everything, but didn't have time for that within the jam's deadline. Here are the descriptions that would have been tooltips:
Follower - Devotees of your cult
Prisoner - Slaves taken during conquest
Food - 2 per follower, 1 per prisoner
Wood - A parcel of logs
Iron - An ingot of metal
Weapon - 1 per follower sent in conquest
Farmland - Each supports up to 2 workers
Mine - Each supports up to 5 workers
Wood Shrine - +1 Proselytize, also 2 infernal power
Metal Shrine - +1 Proselytize, also 3 infernal power
Fortress - Make weapons (store 10 / level)
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all the code by https://jhocking.itch.io/
the demon illustration comes from one of these asset packs https://tylerjwarren.itch.io/
Updated | 1 day ago |
Published | 9 days ago |
Status | Released |
Platforms | HTML5 |
Author | Tokkitron |
Genre | Simulation |
Tags | Incremental, Management, Tycoon |
Comments
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Game seems kinda hard to get with the wall of text. For a jam game it is better to introduce few elements to let the players understand your game
I do agree with that thinking (introduce players with fewer elements) which is why new blueprints only show up when they become relevant. I was intending to do that with your stats too (ie. the count of different resources only appears when you get some of that resource) but I didn't have time to get to that feature.